117.1. Unless a spell or ability is instructing a player to take an action, which player can take actions at any given time is determined by a system of priority. The player with priority may cast spells, activate abilities, and take special actions.
- 117.1a A player may cast an instant spell any time they have priority. A player may cast a noninstant spell during their main phase any time they have priority and the stack is empty.
- 117.1b A player may activate an activated ability any time they have priority.
- 117.1c A player may take some special actions any time they have priority. A player may take other special actions during their main phase any time they have priority and the stack is empty. See rule 116, “Special Actions.”
- 117.1d A player may activate a mana ability whenever they have priority, whenever they are casting a spell or activating an ability that requires a mana payment, or whenever a rule or effect asks for a mana payment (even in the middle of casting or resolving a spell or activating or resolving an ability).
- 117.2a Triggered abilities can trigger at any time, including while a spell is being cast, an ability is being activated, or a spell or ability is resolving. (See rule 603, “Handling Triggered Abilities.”) However, nothing actually happens at the time an ability triggers. Each time a player would receive priority, each ability that has triggered but hasn’t yet been put on the stack is put on the stack. See rule 117.5.
- 117.2b Static abilities continuously affect the game. Priority doesn’t apply to them. (See rule 604, “Handling Static Abilities,” and rule 611, “Continuous Effects.”)
- 117.2c Turn-based actions happen automatically when certain steps or phases begin. They’re dealt with before a player would receive priority. See rule 117.3a. Turn-based actions also happen automatically when each step and phase ends; no player receives priority afterward. See rule 703, “Turn-Based Actions.”
- 117.2d State-based actions happen automatically when certain conditions are met. See rule 704. They’re dealt with before a player would receive priority. See rule 117.5.
- 117.2e Resolving spells and abilities may instruct players to make choices or take actions, or may allow players to activate mana abilities. Even if a player is doing so, no player has priority while a spell or ability is resolving. See rule 608, “Resolving Spells and Abilities.”
- 117.3a The active player receives priority at the beginning of most steps and phases, after any turn-based actions (such as drawing a card during the draw step; see rule 703) have been dealt with and abilities that trigger at the beginning of that phase or step have been put on the stack. No player receives priority during the untap step. Players usually don’t get priority during the cleanup step (see rule 514.3).
- 117.3b The active player receives priority after a spell or ability (other than a mana ability) resolves.
- 117.3c If a player has priority when they cast a spell, activate an ability, or take a special action, that player receives priority afterward.
- 117.3d If a player has priority and chooses not to take any actions, that player passes. If any mana is in that player’s mana pool, they announce what mana is there. Then the next player in turn order receives priority.
From the glossary of the Comprehensive Rules (July 30, 2024—Bloomburrow)
Pass To decline to take any action (such as casting a spell or activating an ability) when you have priority. See rule 117, “Timing and Priority.”
From the glossary of the Comprehensive Rules (July 30, 2024—Bloomburrow)
Pass in Succession All players “pass in succession” if each player in the game (starting with any one of them) opts not to take an action upon receiving priority. See rule 117, “Timing and Priority.”
From the glossary of the Comprehensive Rules (July 30, 2024—Bloomburrow)
In Response To An instant spell that’s been cast, or an activated ability that’s been activated, while another spell or ability is on the stack has been cast or activated “in response to” the earlier spell or ability. See rule 117.7.
From the glossary of the Comprehensive Rules (July 30, 2024—Bloomburrow)
Priority Which player can take actions at any given time is determined by a system of “priority.” See rule 117, “Timing and Priority.”
External links [ | ]
- Reid Duke (August 31, 2015). "When to Cast Your Spells". magicthegathering.com. Wizards of the Coast.
- Gavin Verhey (June 15, 2017). "Hold Up!". magicthegathering.com. Wizards of the Coast. Archived from the original on October 6, 2022.